Our first great project. It started in early 2003 when The_Hunter first started to modify C&C Generals. It was mostly a personal modification for himself and a few close friends but in 2005, ShockWave was released to the public and gathered a huge following in the coming years with its many new units, new buildings and balance changes. ShockWave was successful because it managed to stay faithful to the original game while improving diversity between all the factions therefore increasing replay value many times over.

[Website] [ModDB] [Forum]




Rise of the Reds, the biggest project our team has handled yet. ROTR is a partial total conversion and partial expansion mod that is seen as an unofficial sequel to the Generals franchise. The older factions were brought up to our standards and modified even further. Two entirely new factions were also introduced; The Russian Federation, a lumbering steamrolling powerhouse that thrives in one on one combat and the European Continental Army, a very defensive and highly technological faction that specializes in low risk and high pay off tactics. Mostly unique to ZH modding is the emphasis on the storyline of the mod and the story driven game play.

[Website] [ModDB] [Forum]




Generals Classic; a mod that brings many of the ZH improvements to vanilla Generals among other changes.

[Website] [ModDB] [Forum]




A Zero Hour total conversion mod that recreates the 1998 cult classic in the SAGE engine. The project is led both by The_Hunter and Rade and earned considerable popularity, especially with fans of the original game.

[Website] [ModDB] [Forum]

Copyright© 2009-2010 SWR Productions, made by Thez of the SWR Team