|Posted by: The_Hunter||Exclusive Interview on CBCPT||Posted on: 16-08-2013 00:21|
Finally, we are proud to announce that Rise of the Reds will be featured on this month's episode of Community Battlecast Primetime, including an interview with The Hunter and Comr4de, exclusive previews and new information from behind the scenes!
Just click on the image below to watch their latest episode.
|Posted by: The_Hunter||Generals Classic and Wargames Zerohour re-released||Posted on: 16-07-2013 21:08|
Fellow fellow modders, community members and fans.
These 2 mod projects were originaly released durring a time when Windows XP was the dominant operating system.
Because of this it caused abit of a problem once windows Vista, 7 and 8 came around the corner and broke much of the original launching software which is required to play the mod.
The re-release of these 2 projects is there for not realy an update to the projects themselfs but for those users who had trouble getting the mods to work under newer versions of windows should now find it easier to play these 2 mods.
Hope you all enjoy.
|Posted by: n5p29||Tidal Wars now hosted on SWR Forum||Posted on: 08-05-2013 10:30|
We proudly announce that Tidal Wars is now hosted on SWR Productions forum!
Tidal Wars is an enhancement mod for C&C Generals Zero Hour developed by NProductions that will bring you the new genuine naval warfare. Explore the alternate version of the Generals universe sets after the events of the original game where you can fight in land, air, and seas. Tidal Wars not only focused on water warfare but also the other gameplay enhancements as well.
Click the picture above to visit our new forum. And also to our debut update.
Also check our ModDB page
and our Wiki
|Posted by: The_Hunter||ROTR Recruitment Office Open for business||Posted on: 28-01-2013 19:25|
Greetings SWR Fans and Fanatics!
Since our latest patch did not fix the bigger problems our 1.8 release had and after having read through a lot of feedback from you guys, we did some brainstorming on what to do next.
In responce to this we have decided to start a public beta testing round for EVERYONE registered on this forum
Just check out the new "Recruitment Office" sub-forum for all the details.
In addition to all this, some of us now have full-time jobs which means that the amount of work and time we can devote to Rise Of The Reds is somewhat limited now.
Therefore, we are looking for texture artists to help us create new assets for both our factions and maps such as vehicles, civilian structures and landmarks.
We do have some basic requirements if you wish to join our team:
-Able to replicate other texture styles or willing to learn how to do so
-At least a few years of experience with Photoshop or comparable program
-Optional- A sense of humor (we might slap you if you don't have one)
-Optional- Knowledge on how to use modeling programs like Maya or 3DSMax
So if you are that kind of person who has the above requirements (or if you think you'r badass enough without them) drop us a line on our forums, send us a PM on ModDB, or drop an E-mail at hunter649[at]gmail[dot].com
|Posted by: The_Hunter||Happy 2013||Posted on: 31-12-2012 17:04|
The SWR Dev team whishes everyone around the world a happy new year